Crabs Galore

For a while now, I’ve been coming back to a game design side project of mine. It’s called carcinizator. Its a online co-op, top-down shooter, rogue-like. If you’re familiar, think in the vein of Crimsonland, maybe a bit of Brotato or Vampire Survivors.

The story is simple, you live in late-state crabitalism. The most valuable thing in your world, the building blocks of your society… it’s crabs all the way down. You know what? I don’t really need to explain it; you can just watch the opening crawl for the game. It stutters a little bit because OBS does not record well when previewing a Godot animation.

If that’s not enough to whet your appetite, here are some of the features implemented so far:

A whole cast of enemies

Passive Abilities and Ability Combinations

Active Abilities

Pickups

Other Notable Features

Here’s a preview video (I’ll add one with sound later). On the branch I was using to make this video, there’s no balancing implemented. Many things have quick cooldowns for testing (the shotgun fires like a machine gun), and the explosion pickups are happening all the time. I tried to display as many of the features as possible in this short preview.

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